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How to Capture 3D Models and Textures with 3D Ripper DX Version 17


3D Ripper DX Version 17 Download: How to Capture 3D Models and Textures from Games and Applications




If you are interested in 3D modeling, editing, modding or printing, you might want to capture 3D models and textures from your favorite games and applications. However, this is not always an easy task, as most games and applications do not provide a way to export their 3D assets. Fortunately, there is a tool that can help you with this: 3D Ripper DX.




3d Ripper Dx Version 17 Download



3D Ripper DX is a free software that allows you to capture all geometry, textures and shaders rendered during a single frame of any DirectX 6.x, 8.x or 9.x application. You can then import the captured geometry into 3D Studio Max or Maya, and see what exactly has been drawn by each individual draw call. You can also see the renderstate, textures, vertex streams, index stream, vertex declaration, vertex and pixel shaders (including HLSL source code if available) of each individual draw call.


How to Download and Install 3D Ripper DX Version 17




The current version of 3D Ripper DX is 1.8.2, which was released in September 2012. You can download it from the official website of Deep Shadows, the developer of the software. Here are the steps to download and install 3D Ripper DX Version 17:


  • Go to http://deep-shadows.com/hax/3DRipperDX.htm and click on the download link.



  • Save the file 3DRipperDX_v1.8.2.exe to your computer.



  • Run the file and follow the instructions to install 3D Ripper DX.



  • During the installation, you will be asked to choose a destination folder for 3D Ripper DX. You can use the default folder or choose another one.



  • You will also be asked to install an import plugin for 3DS Max or Maya. Choose the plugin that matches your version of 3DS Max or Maya. If you do not have any of these programs installed, you can skip this step.



  • After the installation is complete, you will see a shortcut to 3D Ripper DX on your desktop.



How to Use 3D Ripper DX Version 17




Using 3D Ripper DX is not very complicated, but it requires some preparation and configuration. Here are the steps to use 3D Ripper DX Version 17:


  • Run 3D Ripper DX from your desktop shortcut or from the Start menu.



  • You will see a window with several options and settings. The most important ones are:



  • Application: This is where you choose the executable file of the game or application that you want to capture from. You can browse your computer or use one of the predefined profiles for some popular games.



  • Capture key: This is where you choose the key that will trigger the capture process when you press it during the game or application. The default key is F12, but you can change it to any other key.



  • Capture folder: This is where you choose the folder where the captured files will be saved. You can use the default folder or choose another one.



  • Global monitoring mode: This is an advanced option that allows you to capture from any DirectX application without specifying its executable file. However, this option may cause instability or compatibility issues with some applications, so use it with caution.



  • After you have configured these options, click on Launch button to start the game or application that you want to capture from.



  • When you are in the game or application, press the capture key that you have chosen to capture a single frame. You will see a message saying \"Capturing...\" on your screen.



  • When the capture is done, you will see another message saying \"Capture complete\" on your screen. You can press the capture key again to capture another frame if you want.



  • When you are done capturing, exit the game or application normally.



  • Go to the capture folder that you have chosen and open it. You will see one or more files with .3dr extension. These are the captured files that contain all the geometry, textures and shaders of each frame that you have captured.



  • To view and edit these files, you need to import them into 3DS Max or Maya using the import plugin that you have installed during the installation of 3D Ripper DX.



Conclusion




In this article, we have seen what is 3D Ripper DX Version 17, how to download and install it, and how to use it to capture 3D models and textures from games and applications. We have seen that it is a powerful tool that can help us with our 3D modeling, editing, modding or printing projects. However, we have also seen that it has some limitations and risks, such as compatibility issues, legal issues and ethical issues. Therefore, we should use it responsibly and respectfully, and only for personal or educational purposes.


We hope that this article has been useful and interesting for you, and that you have learned something new about 3D Ripper DX Version 17. If you liked this article, please share it with your friends and leave us a comment with your feedback. Thank you for reading!


How to Import 3D Models and Textures Captured by 3D Ripper DX Version 17




After you have captured 3D models and textures from a game or application using 3D Ripper DX Version 17, you might want to import them into a 3D software such as 3DS Max or Maya, where you can view, edit, modify or export them. However, this is not a straightforward process, as the captured files have a specific format that is not compatible with most 3D software. Therefore, you need to use an import plugin that can convert the captured files into a format that can be recognized by 3DS Max or Maya.


The import plugin for 3DS Max or Maya is included in the installation of 3D Ripper DX Version 17. You can find it in the folder where you have installed 3D Ripper DX, under the subfolder \"import\". There are different versions of the plugin for different versions of 3DS Max or Maya, so make sure you choose the one that matches your version of 3DS Max or Maya. To install the plugin, you need to copy the plugin file (with .dle or .mll extension) into the plugins folder of your 3DS Max or Maya installation.


After you have installed the plugin, you can open 3DS Max or Maya and import the captured files using the plugin. Here are the steps to import 3D models and textures captured by 3D Ripper DX Version 17:


  • Open 3DS Max or Maya and create a new scene.



  • Go to File > Import and browse to the folder where you have saved the captured files.



  • Select one or more files with .3dr extension and click on Open.



  • A window with import options will appear. You can adjust some settings such as scale factor, texture path, vertex color mode, etc. The most important option is FOV (field of view), which determines how the camera angle is set for the imported geometry. You can use the default value or enter a custom value based on the game or application that you have captured from.



  • Click on OK to start the import process.



  • The imported geometry will appear in your scene, along with the textures and shaders if they are available. You can use the standard tools of 3DS Max or Maya to manipulate, edit or export the imported geometry.



Tips and Tricks for Using 3D Ripper DX Version 17




Using 3D Ripper DX Version 17 can be fun and rewarding, but it can also be challenging and frustrating at times. Here are some tips and tricks that can help you get the most out of this tool:


  • Before capturing from a game or application, make sure you adjust its graphics settings to get the best quality possible. For example, increase the resolution, enable anti-aliasing, disable motion blur, etc.



  • Try to capture from a scene that has a clear view of the geometry that you want to capture, without any occlusion or clipping. For example, use free camera mode if available, zoom in or out as needed, avoid capturing from cutscenes or menus, etc.



  • Capture only one frame at a time, as capturing multiple frames will result in multiple files that may contain duplicate or incomplete geometry.



  • Check the size of the captured files before importing them into 3DS Max or Maya. If they are too large (more than a few hundred MB), they may cause performance issues or crashes when importing them. You can try to reduce their size by deleting unnecessary geometry or textures using a tool such as MeshLab.



  • If you encounter any errors or problems when using 3D Ripper DX Version 17, you can check the official website of Deep Shadows for updates, patches or support. You can also visit their forum and ask for help from other users who may have experienced similar issues.



We hope that these tips and tricks will help you use 3D Ripper DX Version 17 more effectively and enjoyably. If you have any questions or comments about this tool, please feel free to share them with us.


What are the Benefits and Drawbacks of Using 3D Ripper DX Version 17




Using 3D Ripper DX Version 17 can have some benefits and drawbacks, depending on your goals and expectations. Here are some of them:


Benefits




  • You can capture 3D models and textures from any DirectX 6.x, 8.x or 9.x application, regardless of whether they have an export option or not.



  • You can capture 3D models and textures with high quality and accuracy, as they are rendered by the game or application engine.



  • You can capture 3D models and textures from any scene or angle that you can see on your screen, giving you more flexibility and creativity.



  • You can import the captured 3D models and textures into 3DS Max or Maya, where you can view, edit, modify or export them as you wish.



  • You can use the captured 3D models and textures for various purposes, such as learning, studying, analyzing, modding, printing, etc.



Drawbacks




  • You can only capture from DirectX applications, not from OpenGL or other graphics APIs.



  • You can only capture from applications that run on Windows XP/Vista/7/8/10/11, not from other operating systems.



  • You can only capture one frame at a time, not a sequence of frames or a video.



  • You may encounter compatibility issues or crashes with some applications, especially if they use anti-cheat mechanisms or custom renderers.



  • You may face legal issues or ethical issues if you use the captured 3D models and textures without permission or credit from the original creators or owners.



As you can see, using 3D Ripper DX Version 17 has its pros and cons, so you should weigh them carefully before deciding to use this tool.


What are Some Alternatives to 3D Ripper DX Version 17




If you are looking for some alternatives to 3D Ripper DX Version 17, you might want to check out some other tools that can also capture 3D models and textures from games and applications. Here are some of them:


  • Ninja Ripper: This is a similar tool to 3D Ripper DX that can capture geometry, textures and shaders from DirectX 9/10/11/12 applications. It also supports OpenGL applications via wrapper mode. It exports the captured data as .rip files that can be imported into Noesis or Blender using plugins.



  • RenderDoc: This is a graphics debugger that can capture and analyze frames from DirectX 11/12/Vulkan/OpenGL applications. It can export the captured data as .rdc files that can be imported into Blender using a plugin.



  • Ogle: This is an old tool that can capture geometry and textures from OpenGL applications. It exports the captured data as .obj files that can be imported into any 3D software.



These are just some examples of tools that can capture 3D models and textures from games and applications. There may be other tools that suit your needs better, so feel free to explore and experiment with them.


Conclusion




In this article, we have seen what is 3D Ripper DX Version 17, how to download and install it, how to use it to capture 3D models and textures from games and applications, how to import them into 3DS Max or Maya, what are the benefits and drawbacks of using this tool, and what are some alternatives to it. We have seen that it is a powerful and versatile tool that can help us with our 3D modeling, editing, modding or printing projects. However, we have also seen that it has some limitations and risks, such as compatibility issues, legal issues and ethical issues. Therefore, we should use it responsibly and respectfully, and only for personal or educational purposes.


We hope that this article has been useful and interesting for you, and that you have learned something new about 3D Ripper DX Version 17. If you liked this article, please share it with your friends and leave us a comment with your feedback. Thank you for reading! ca3e7ad8fd


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